Saturday, June 25, 2011

Monash Prato

All those people who post about their wonderful overseas jaunts - now it's my turn!  I am taking part in a postgraduate art program at Monash University's outpost in Prato, near Florence.  Prato is a town with an attractive mediaeval core and a historic cathedral with frescoes by Fra Filippo Lippi, Uccello, Gaddi and others.  We're staying a stone's throw away from the cathedral, and the sounds of bells of the cathedral and other churches are quite prominent.


The cloister behind the cathedral in Prato.

Prato is a short train ride away from Florence, and we have made several visits there, including a rather strenuous tour of the Uffizi gallery yesterday, which was fairly astonishing: Leonardo da Vinci, Michelangelo, Botticelli....  Perhaps the highlight for me so far was our trip to Siena, but shortly we're off to Venice for several days to visit the Venice Biennale.  All this is very exciting, and will take a long time to assimilate.

I've been looking out for things relating to Renaissance science, and was interested to discover that in Florence both the Duomo and Santa Maria Novella have inbuilt astronomical instruments in the form of a small hole high up in the structure to let in a ray of sunlight, and markings on the floor of the church.  Among other things they were used to determine the length of the year precisely.  I bought a small book explaining all this, but unfortunately it's in Italian.


The circle of sunlight on the floor of the Duomo in Florence.  It is supposed to coincide with the marble circle at noon on the summer solstice - this photograph was taken a week before the solstice. 

"Odyssey" at Space 22, Ballarat

The artist-run gallery Space 22 in Ballarat is having its last exhibition for a while. The lease is ending and the landlord wants to do something else with the space. So Space 22 is having a final group exhibition with all the people who have been associated with the gallery (which includes me).

Where: Space 22, 22 Main Road, Ballarat, Victoria, Australia.

When: 16th June to 3rd July, 2011.

Gallery hours: Thursday to Sunday inclusive, 12 noon - 5pm.

More information here.

Let's hope Space 22 is able to re-emerge in some form, as it has been a great thing for the artistic community in Ballarat. The committee have put in a huge amount of hard work, and deserve our heartfelt thanks for what they have achieved for us all.

Monday, April 4, 2011

"Shaping Evolution" at Pigment Gallery, Melbourne

I have an exhibition coming up at Pigment Gallery in Melbourne.

"Shaping Evolution" shows digital prints and a short video of imaginary creatures evolved by a computer program I have written. Each creature has "DNA" (a small amount of data in the computer) that generates its image. The creatures were evolved from random starting DNA by processes of "breeding", "mutation" and "survival of the fittest", carried out automatically in the computer. I am showing the "DNA" as well as the generated images.

Where: Pigment Gallery, Level 2, Nicholas Building, 37 Swanston St, Melbourne. (Enter via Cathedral Arcade, which is on Swanston Street, just before the Flinders Lane corner.)
Opening: Thursday April 14th, 5.30-7.30pm.
Exhibition dates: April 13 to April 30, 2011.
Gallery hours: Wed-Sat 12 noon - 5pm.

Thursday, February 3, 2011

What’s in a name? (What is computer art?)

(Long post)

On my website I have called myself a “digital media artist”. I don’t like that name very much; I would like to call myself a “generative artist”, but that would require an explanation. What I have not done is call myself a “computer artist”.

This is on my mind because I have been reading a short book called A Philosophy of Computer Art, by Dominic McIver Lopes (Routledge, 2010). I agree with much of what is in this book: there are interesting discussions of various topics, including “What is an artwork?”, and a vigorous defence of computer art against various attacks; the discussion extends to computer games. My biggest problem with the book is with the title: it should be called A Philosophy of Interactive Computer Art.

Lopes makes two central definitions, of “digital art” and of “computer art” (more precisely of the “computer art form”).

Digital art: An item is a work of digital art just in case (1) it’s art (2) made by computer or (3) made for display by computer (4) in a common, digital code. (Lopes p. 3)

(Here “display” has a broad meaning, so it includes sound and other forms of output.)

Computer art form: An item is a computer art work just in case (1) it’s art (2) it’s run on a computer (3) it’s interactive, and (4) it’s interactive because it’s run on a computer. (Lopes p. 27)

If Lopes had called this the “interactive computer art form” I would have little quarrel with it. As it is, I have two main problems with this definition. Firstly, it is too late. For most people, “computer art” brings to mind works made using programs like Adobe’s Illustrator and Photoshop; indeed this is why I don’t call myself a computer artist. Lopes’s book will not change this.

Secondly Lopes’s use rules out works that are computer art under any reasonable definition. Black Shoals by Lisa Autogena and Joshua Portway (http://www.blackshoals.net/), which is not discussed by Lopes, is a work that has virtual creatures breeding and evolving, feeding on real-time stock-market data. The work would be inconceivable without a computer, it changes in real time, and it is unpredictable, but according to Lopes’s discussion of the term “interactive” Black Shoals is not computer art, so by implication is lumped in with Photoshop collages and the like under “digital art”.

The difficulty arises because Lopes wishes to identify computer art as a new art form, as different from (for example) photography and painting as they are from each other. For Lopes, an art form is an appreciative art kind, defined as follows:

Appreciative art kind: A kind [of artwork] is an appreciative art kind just in case we normally appreciate a work in the kind by comparison with arbitrarily any other works in that kind. (Lopes p. 17)

Lopes goes on to argue that digital art is too broad a category to be considered an art form in this sense, which is surely true, and that (interactive) digital art is an art form in his sense; here I think he has drawn his boundaries too narrowly. Black Shoals can surely be appreciated by comparing it with a work like A-Volve by Christa Sommerer and Laurent Mignonneau (http://www.medienkunstnetz.de/works/a-volve/), which also involves virtual creatures breeding and evolving, but where visitors can specify “DNA” for the creatures and interact with them once they are “born”. Yet for Lopes, A-Volve would count as belonging to the computer art form and Black Shoals would not.

If there is an art form that Black Shoals and A-Volve both belong to, what is it? I approach this via two more questions:
  1. What is the most important characteristic of the computer? My answer: the computer autonomously carries out complex calculations and data manipulations. Interactivity is certainly not the most important characteristic; interactive computing only became widely available at least 20 years after electronic computers were introduced.
  2. Is there an art form that has complex processes carried out autonomously as a defining characteristic? Yes: it is generative art.
Philip Galanter has given the following widely quoted definition:
Generative art refers to any art practice where the artist uses a system, such as a set of natural language rules, a computer program, a machine, or other procedural invention, which is then set into motion with some degree of autonomy contributing to or resulting in a completed work of art. (Philip Galanter “What is generative art? Complexity theory as a context for art theory”, available at http://www.philipgalanter.com/downloads/ga2003_paper.pdf)
Two generative artworks, then, can be compared via a discussion of the rules or “procedural inventions” involved in the work. Black Shoals and A-Volve use very similar rules: they both make use of evolutionary ideas concerning breeding, mutation and survival of the fittest; altogether clearly they are similar works and are appreciated as such. The fact that one is interactive and the other isn’t is a relatively minor consideration in this case, and surely does not make the works so radically different as to force them to belong to different art forms.

Not all generative art is computer-based: for example Sol Lewitt’s wall drawings made according to systems of rules are generative art under Galanter’s definition. But the ready availability of computers has lifted generative art to a new level and, in my view, has made it visible as a distinct art form. (I also note that Lopes concedes that theoretically a work of computer art in his sense could run on a human brain rather than a silicon machine.)

Most unfortunately, Lopes does not discuss the concept of generative art at all. If one is looking for an art form that makes essential use of the characteristics of the computer, and that has been given both an enormous expansion of possibilities and recognition as a distinct kind of art by the availability of the computer, generative art is a strong candidate.

Thursday, January 20, 2011

"Orbit" at Space 22

I have a piece in the "Orbit" group exhibition at Space 22 in Ballarat.

Space 22 is the only artist-run space in Ballarat. It is celebrating its first anniversary with a group "30 x 30 (x 30) cm" exhibition: works have to fit into a 30 cm square or a 30 cm cube.

Where: Space 22, 22 Main Road, Ballarat.
Opening: Saturday January 22nd, 3-5pm.
Exhibition dates: January 20 to February 6, 2011.
Gallery hours: Thu-Sun 12 noon - 5pm.
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