Monday, January 28, 2008

The "Synchresis" DVD

The Australian Network for Art and Technology (ANAT) has produced a DVD entitled "Synchresis", distributed with the Summer 2007 edition of ANAT’s magazine Filter. The DVD contains ten recent pieces from Australian audiovisual artists, including my piece Triangular Vibrations. The associated issue of Filter includes an essay "Monsters and Maps" by Mitchell Whitelaw, who curated the DVD, and articles by three of the artists represented on the DVD, namely Robin Fox, Jean Poole and Botborg.

"Synchresis" was not a word I knew; Mitchell's essay informs me that it was coined by the French theorist Michel Chion, and defined by him to mean "the spontaneous and irresistible weld produced between a particular phenomenon and visual phenomenon when they occur at the same time". The word only makes sense in a technological culture, as before the invention of the telephone, the phonograph, and ultimately the movie soundtrack, there was no way of separating a sound from its physical cause. Now we can associate any sound with any image, producing hybrid experiences that have no counterpart in reality, the "monsters" of Mitchell's title.

Here I wish to make a few comments on the relationships between the sounds and the images in the works on the DVD. Inevitably these comments recapitulate Mitchell's to some extent.

Most of the pieces lie at one of two extremes of a possible spectrum: either the sounds and images are very tightly coupled or they are apparently totally disconnected. From this point of view Peter Newman's Rosebud is the most conventional piece: crackly sounds to go with (slowly revealed) fiery imagery, a background of synthesiser sounds for ambience; so a loose coupling based partly on convention. I should say that it is only in the relation of sound and image that this work is conventional; in other ways it is extraordinary.

In three of the "tightly coupled" pieces the connection between sound and image is literally mechanical, via hardware. Robin Fox’s piece Immaculate Infection is created by feeding carefully crafted audio signals into an oscilloscope; an ordinary diagnostic technique is elevated to an artform. The other two "mechanical" pieces involve perversions or unintended uses of equipment: Andrew Gadow’s Technè-Auxons uses video signals from a Fairlight CVI (Computer Video Instrument) as audio; Botborg feed video signals into audio inputs and vice versa, creating complex and unstable results.

In the two remaining pieces with tightly coupled sound and image the connection is more abstract. Here we encounter the "maps" of Mitchell’s title. There has been much discussion about processes creating images from sounds (and the other way round); an elaborate example is here. At the simplest level any such process requires the specification of a map (function, correspondence, mapping) that takes some aspect of sound as input and produces a colour or other visual component as output. Maps need not be from one perceivable object (sound or image) to another; the fields of sonification and visualisation take abstract data in many forms (stockmarket prices, brainwave signals, rainfall) and map the data to either sounds and images. The choice of map is crucial. In 2004 I made a sonification of brainwave data for a concert of sonifications, and much of the creative work went into developing the mappings.

My piece on the "Synchresis" DVD has an underlying abstract process which generates both the sound and the image. So two maps are required, one from the process to the sound and the other from the process to the image. My process was a mathematical model representing an idealised drum, and my mappings followed the physics closely, though not slavishly. The other work that depends on mappings is Julian Oliver's and Steven Pickles's Fijuu2, a piece of software allowing a user to build up electronic music tracks in layers using a video game controller. Each sound has a different visual counterpart that reflects changes in the sound by becoming more or less elaborate. It appears that each sound is controlled by a few numbers and has an associated pair of mappings, one from the numbers to the actual sound we hear, and another from the same numbers to the visual associated with the sound. The maps appear more arbitrary than mine in Triangular Vibrations. The DVD track for Fijuu2 is a demo of the software.

It is hard to comment on the four pieces on the DVD with no close relationship between sound and image. The connections are made in the viewer’s brain, and the pieces need to be experienced rather than described.

The style or mood of the various pieces was quite unrelated to the degree of coupling of sound and image. Several pieces had what I think of as an epileptic aesthetic, very flickery and jerky, including the pieces by Robin Fox and Ian Andrews, and especially Peter Newman's, which is extraordinarily intense; I found it physically difficult to watch. These three pieces span the spectrum from tight coupling to no apparent coupling. Again, I would call my own piece slow but intense; Wade Marynowski's piece is also slow, but laid back; it appears to be a record of a live performance, and the slow tempo may have been dictated by the demands of real-time video processing. [Edit: I was wrong about this. Wade's piece is basically a recording of a live performance, but Wade tells me that he could have made it frenetic; the relaxed pace is an artistic decision.] My piece has tight coupling; Wade's has very loose coupling. The decision of the creator about the degree of audio-visual coupling is a meta-aesthetic decision, with indirect effect on the surface sensory qualities of the artwork.

What the pieces on the DVD do have in common is that they are audiovisual: they take seriously the relationship between sound and image. As Mitchell points out, the DVD explores territory nearer to sound and music than to video art. I found the DVD and Mitchell’s essay illuminating both in bringing together the actual works and in providing a framework to understand them and their context.



Friday, December 14, 2007

Facebook's privacy nightmare

(This has nothing to do with generative art, unless a social networking site is a generative artwork.)

I have a Facebook page. I have found that quite a few of my friends have one, and also I have recently moved interstate, and I thought it might help me to catch up with people I haven't seen for a long time.

But Facebook's new and intrusive "Beacon" data collection system makes me wonder if I should continue. As indicated on a security site here, if anyone logs on to a site which is a Facebook advertising partner, the partner site sends a wad of data to Facebook. If you have a Facebook page, there is a good chance that Facebook will be able to identify you from this data. It is difficult to prevent this data being sent. You can stop it causing messages to appear on your Facebook page, but Facebook still receives the data. More info here.

Facebook's actions caused a large fuss, and Facebook have now promised not to keep the data if I have set my privacy options to block external websites sending stories to my profile.

Do I trust Facebook to honour this promise? Not very far. I use Firefox, and I have downloaded the BlockSite plugin and set it to block http://*facebook.com/beacon/*, as advised in downloadsquad.com here ( check out the comments at the end of the post).

I can't block cookies from Facebook altogether, because if I do, I can't log in, but I have set cookies to evaporate when I close Firefox. I don't click "Remember me" in Facebook. And my date of birth in Facebook is wrong (and not visible to the world).

I will continue to use Facebook for now.

I realise that if I venture onto a social networking site I have to some extent made a compact with the Devil: trade off some of my privacy in return for putting information I choose up on the site. I don't think I can object if Facebook uses the information I put up on my Facebook page to serve me ads, though if it becomes too irritating I will leave. I object very strongly if Facebook is enabling third party sites to send information about me silently to Facebook.

I know that the then CEO of Sun Microsystems said in 1999 that "You have zero privacy anyway - get over it" (an unfortunate statement for the CEO of a company involved in privacy initiatives). I also know that if someone really wants to find out a lot about me, they probably can. But I can at least make it a bit harder for corporate robots, whether silicon- or carbon-based.

Friday, November 30, 2007

Galeyev’s “Periodical System of Art”

A post by W. Shawn Gray on the iota list made me aware of the article “Periodical System of Art” by Bulat Galeyev (http://prometheus.kai.ru/sis_e.htm). Galaeyev classifies artforms on a two-dimensional diagram, with the vertical axis running from visual arts to audio arts and the horizontal axis running from “figurative and verbal arts” to “expressive (nonfigurative) arts”.

Galeyev organises the arts into three concentric rings. In the centre is the cultural practice of societies such as Aboriginal society, which fuses what we would call dance, singing, painting and so forth into one practice (labelled “folkloric” by Galeyev). The next ring has eight boxes containing the usually recognised artforms such as music, dance, painting and so forth, with some nuances. Thus singing is a pure audio art, balanced between the figurative and non-figurative poles; of its two neighbours, music is somewhat nearer the non-figurative pole and “art of word” somewhat nearer the figurative pole.

The outermost ring (16 boxes) contains newer artforms enabled by technology, such as TV (balanced between audio and visual art, extremely figurative or representational). I can place what I want to do in the box exactly opposite, namely art balanced between audio and visual art, but not at all figurative. Galeyev labels this box “light-music”. I think that this is distinct from visual music, which at least in part is conceived as a visual equivalent of abstract music, and probably belongs in Galeyev’s box “dynamic light art”. I found some of the labels hard to understand, as the explanation is condensed and there is a problem of translation.

I found Galeyev’s diagram thought-provoking. According to it, the nearest traditional art-form to “light-music” is dance, which is a connection I certainly hadn’t considered. I’m not sure what to make of this.

Galeyev doesn’t consider generative art in this article. It occurred to me that there could be a third axis running from free improvisation at one end, to a middle position where most aspects of the work are fixed, but by an artist working fairly intuitively (e.g. an orchestral score), to pure algorithmic art at the far end. This is an axis of immediacy of intuition. Since almost all artforms fall pretty well in the middle of this axis, this third axis would only give a slight three-dimensional thickening of Galeyev’s planar diagram!

Tuesday, November 13, 2007

Moving to Ballarat

This blog will be mostly about algorithmic and generative art, but this first post is more personal. Recently my wife Jane and I moved from Gosford (80 km north of Sydney) to Ballarat in Victoria.

Why Ballarat?

We had to move house, since Jane has retired, and the house we were in was tied to her job. We have become used to living out of the big city, but not too far away, and Ballarat is just 80 minutes by train from the centre of Melbourne. Ballarat's climate suits us better than Gosford's, being colder and less humid. Ballarat is a compact city, with many things within walking distance, but it is large enough to have comprehensive facilities, important as we get older. Ballarat has an interesting history and a strong identity as a city; it also has a tradition of interest in the arts. We could afford a nice house here. And, importantly, the place has a positive feel and people seem to like living here.

We are not total strangers to Victoria, as we both went to high school and University in Melbourne, and Jane lived in Geelong for a while. Moving to Ballarat is an adventure for us, but we hope not a foolhardy one.

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